![]() ![]() ![]() ![]() Which makes us wonder what actually did get developed and not released? Was any unused content left lying around in the files here?īecause usually, game development isn’t 100% linear. As you can clearly see, the level of effort put in gradually decreases as the game goes on, and the mission design takes a bit of a nose dive at some points too.Īdd this to the numerous unused elements in the game (like the locked 60 shine door leading to Corona Mountain), and it’s clear development didn’t go smoothly, even in the actual game. Hence we got this, a short project showcasing the few levels and missions that actually got completed.Īnd it’s pretty obvious when you look at the developer commentary/walkthrough video for the game. So the team decided to mercy kill the project there and then. As a result, only three levels ended up getting made in three years, and the likelihood of a final release within a decade grew slim. In Kaze’s own words, the team didn’t all pull their weight, and many just coasted along while others did more of the development stuff. Super Mario Sunshine 64 was actually announced a year or so ago, with the plan being to indeed recreate the whole game in Mario 64’s engine. After all, isn’t Kaze Emanuar usually known for slightly more fleshed out projects than this? Wasn’t he working on a full length Super Mario Sunshine remake at some point in the past? It’s only got Delfino Plaza, Bianco Hills and three secret levels, and the game can be won in under an hour.Īnd this may seem odd to some people. As you can see, it’s not exactly the most thorough recreation. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |